patch 3.2 notes
Patch 3.2 intial patch notes (hunter changes)
So, there aren’t a whole lot of interesting things happening for hunters in patch 3.2, well there are some things. I’ll briefly go over them and add my 2 cents, for what it’s worth, ha!
Classes – General
- All pets now receive 40% of their master’s resilience and 100% of their master’s spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
Well, we’ve come a long way since the days where pets got nothing from you stats (good old vanilla WoW). Back in the day, once you hit max level your pet slowly became more worthless. But they’ve changed that quite a bit. This will make our pets more survivable in BGs, but pets are still a big target often times in PvP settings because they were easy to kill, not as much now.
Hunters
- Aspect of the Cheetah: Can now be learned at level 16.
- Deterrence now has a new visual spell effect.
- The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
Not so cool. I don’t like this at all. What’s up with that? What’s going to happen to chain freeze trapping?
- Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
This is pretty cool actually; don’t know if it completely makes up for the reduced time for traps, but whatever. Now you’ll be able to slap down different types of traps. This will make traps more useful all around. You’ll just have to rotate your traps.
Talents – Beast Mastery
- Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
Talents – Survival
I don’t know enough about Survival Hunters to even bother commenting.
- Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
- Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
Pets
- Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.
Bug Fixes – Hunter
- All ranks of Sonic Blast now properly have an 80 Focus cost.
- Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
- Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
- The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
- T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
Meh, don’t know much about that stuff. I’ll have to learn soon, I’m going to get my duel spec finally. Can’t decide if I’m going to do it in MM or SV. And suggestions?
MM! MM! I totally suggest trying Marks for your second spec
It’s a lot of fun!
Okay okay I’ll do it. But I’m saving up for my Motorcycle, its so close I can almost taste it, wait that would be weird…
I would go survival. With all Naxx 25 gear I am able to hit 3-6k DPS in raids (depending on buffs and target) but as MM I can only hit 2.5-4.5k. Same with the target dummy. SV 3.5k and MM 2.9K.
Marks is superior over survival with higher level gear, especially the t8. Go marks – if you play it right you will do more dps than in survival.